﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.Serialization;
using System.Text;

namespace ZZT
{
    abstract public class World
    {
        virtual public int Ammo { get; set; }
        virtual public int Board { get; set; }
        virtual public int EnergyCycles { get; set; }
        virtual public int Gems { get; set; }
        virtual public int Health { get; set; }
        virtual public KeyCollection Keys { get; set; }
        virtual public string Name { get; set; }
        virtual public int Score { get; set; }
        virtual public int Stones { get; set; }
        virtual public int TorchCycles { get; set; }
        virtual public int Torches { get; set; }
        virtual public int Type { get; set; }
    }
}
